Cooperative Serendipitous Discoveries with Interactive Evolutionary Computation: a case study with 3D models

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Abstract: Finding inspiration during the creation of a 3D model can be a difficult task. The designer can get stuck in the process. This study aims to find a way to stimulate serendipitous discovery in the process of creating a 3D model with the use of an interactive evolutionary algorithm. In this context, serendipitous discovery is the moment you find new inspiration from something you are not looking for. An interactive evolutionary algorithm is used to generate new 3D models based on the initial model created by the designer. To test if this is possible, an experimental tool is built. Reflected upon by the builders and four external evaluators from within the field. The reflection shows a mixed result from the builder and external evaluators. Concluding that serendipitous discovery can be stimulated depending on the state of the design process. At the beginning of the process, it is more likely for the tool the stimulate the user in having a serendipitous...

3D Emotional Mixer

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We want to create a system in which we can tune the desired emotion while the background music will seamlessly flow into the desired state. This would mean that you could tune the system on the fly. For example, if, in a video game, you would win, you could make the soundtrack more energetic and more positive, whilst if you were in a creepy place, you could have the soundtrack be less present, and less energetic but still negative, making the atmosphere feel ‘loaded’. Project...

Shallow Green

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Shallow Green the 'unbeatable' checkers AI that will let you know how bad you are. Full explanation and built log can be found in the link below. Shallow Green...

Analog vs. Digital

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The analog era is often looked back on with a certain romanticism. It is a time when things were simpler for many. We want people to experience this dissonance and parallels between the digital and the analog world and the real and the virtual environment.  The constant rise of digitalization in the world around is seen as a threat by many people. In our project we want to enable people to fight this threat by working together in the real world. Ironically, to do this, we are using cutting-edge digital technology.  By constantly growing towards us the virus has become a metaphor for this digitalization process threatening the player and their ship. By combining the real analog world with a digital game, the humans, into one project we have tried to capture the tension that lies between these parts as well as the constant need to fight for a healthy balance between the two components of our modern life.   Parallels Expo - Peron E, Utrecht (2019) Parallels Expo...

Cube Racer & Catch The Dots

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For the course Introduction to Programming we had to make 2 games with the framework Processing. Cube Racer In cube racer you have to dodge the incoming cubes and try to stay alive for 10 seconds. The screen turns more white when the end is approaching. Controls: Arrowkeys for movement. Catch the Dots In catch the dots you have to collect all the dots on the screen before the shrinking cube reaches the middle. Controls: Arrowkeys for...

Robotic arm

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The robotic arm is made using Arduino and Processing. The Arduino is used to control the servo's. Processing is used to get all the information from the Xbox 360 controller and sending it to the Arduino, so the arm can...