Fetchbot

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We aim to design a robot with which a user can have a playful interaction in a domestic setting. Specifically, we focus on the activity of playing fetch: a pet picks up an object a human throws away. The robot should continuously and autonomously search for a ball in a stable environment, pick it up, throw it away and repeat this process. This allows for a setting in which the bot is able to play both with itself as with a human. We call this robot:...

3D Emotional Mixer

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We want to create a system in which we can tune the desired emotion while the background music will seamlessly flow into the desired state. This would mean that you could tune the system on the fly. For example, if, in a video game, you would win, you could make the soundtrack more energetic and more positive, whilst if you were in a creepy place, you could have the soundtrack be less present, and less energetic but still negative, making the atmosphere feel ‘loaded’. Project...

Shallow Green

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Shallow Green the 'unbeatable' checkers AI that will let you know how bad you are. Full explanation and built log can be found in the link below. Shallow Green...

Analog vs. Digital

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The analog era is often looked back on with a certain romanticism. It is a time when things were simpler for many. We want people to experience this dissonance and parallels between the digital and the analog world and the real and the virtual environment.  The constant rise of digitalization in the world around is seen as a threat by many people. In our project we want to enable people to fight this threat by working together in the real world. Ironically, to do this, we are using cutting-edge digital technology.  By constantly growing towards us the virus has become a metaphor for this digitalization process threatening the player and their ship. By combining the real analog world with a digital game, the humans, into one project we have tried to capture the tension that lies between these parts as well as the constant need to fight for a healthy balance between the two components of our modern life.   Parallels Expo - Peron E, Utrecht (2019) Parallels Expo...

Alexa enabled walkman

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During this project I want to breath new life in an old medium so it could survive in our environment with smartphones, smartwatches, smart fridges, smart thermostats and basically every electronic product that is made smart or will be smart in the future. Today I want to introduce you all to the Alexa enabled walkman or the smart walkman. This device will repopulate the earth with walkman's for all the fans and soon to be fans. Be the coolest kid on the block with this vintage piece of electronic art. Commands Different commands are suited for the smart walkman: "Alexa, play walkman" "Alexa, pause walkman" "Alexa, stop walkman" "Alexa, forward on" "Alexa, previous on" "Alexa, set volume of walkman to (number between 0-100)" "Alexa, bass boost...

“SHim”

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The installation imitates a neural network that senses its immediate surroundings and reacts to various stimuli. The stimuli are limited to people approaching it, light and sound; based on these, it changes its color, which metaphorically visualizes the emotional state of the...

Data Visualization

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The touching of suicide data plays with emotions: it is so difficult to render it as anything but definitive and final. However suicide is anything but final. It continues to echo through everything .  I have made a physical data visualization - containing the number of suicides in the Netherlands between 1950 and 2015 - as a memorial to unfinished...

Crack the safe

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This safe is made as a serious game for children with multiple disabilities. The safe helps them to learn about body parts with their functions. Due to the interchangeable disks the safe can be adjusted to different levels of difficulty, so all the children can play with the...

Junglebots

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This project is made for the Theaterfestival Boulevard in Den Bosch, they were looking for an interactive installation based on natural interaction. The Junglebots are a set of three little robots that are build to interact with. Each bot with a different input and output. When there is nobody around they move on there own to get the attention of the visitors. The inputs are light, sound and proximity. The outputs are vertical movement, swinging and...